Waits for a specified user action before proceeding.
Behavior
Node wait for user input. Possible input types:
- Inventory Open: will wait for user to open Inventory. Only works if inventory is allowed and not empty
- Menu Open: will wait for user to open menu. Only works if menu is allowed
- Turn Left/Right: will wait for user to turns left or right, respectively, by trackpad or stick input. Turning with physical head rotation does not count.
- Turn Any: will wait for user user turns in any direction, by trackpad or stick input.
- Teleport: will wait for user to teleport around the scene.
Usages
Can be great for the tutorial - teaching the user basics of operation and navigation in VR.
States
Busy while waiting for input. Will only call Input Detected output when the specified input has been detected.