This node changes the user’s hands’ 3D models to some other hand models. This is typically used for putting on gloves or mittens.
Behavior
Important: this node must point to prefabs in Project, not in Scene.
Ignore Canvas parameter. It is not used, but is needed for Flow to function properly.
When called, will change hands to provided objects. Can take any GameObject, but there won’t be any animations for generic objects
Only changes hands if models are provided, so you can change one hand at a time if necessary
For animations to work, the hand should have an animator with these parameters
- Index
- Thumb
- Grip
Here is an example of a blend tree for the default hand. You can simply copy the animator and change the animations, this should be enough most of the time
It is possible to change hands into tools and animate them based on this parameters
Usages
Make a user pick up a glove and put it on a respective hand
States
Instant
Notes
Use a prefab from Project Assets, not a scene object.