Make sure you’ve read this page before you continue:VR Training Course Structure
This describes the Scenes included in the package, and what you can do with them.
Training Sample Scene
Located in: Assets → Scenes → 03_TrainingSample
This is a great starting point for PaleBlue Trainer. Here’s some ideas on how to explore it:
- Open the scene and run it, see the VR experience and interactions
- Explore the scene setup and hierarchy, objects used
- See how the teleporting area is set up on the Environment/Floor object, with TeleportArea and NavMeshSurface components
- Open and study the Flow, experiment with the Flow blocks
If you are wondering what Flow is, read this:What is Flow?
If you want to know more about Navigation and Teleportation:Navigation and Teleportation
Tutorial Scene
Located in: Assets → Scenes → 01_Tutorial
Tutorial Room comes pre-configured, and can be used to study how advanced flow is made.
Locker Room Scene
Located in: Assets → Scenes → 02_LockerRoom
Locker Room comes pre-configured with some PPE (Personal Protective Equipment), and can serve two purposes:
- Learn how some of the advanced flow is implemented
- Modify Locker Room to the PPE and Clothing needed for your specific course
Creating a new Scene
This scene can be the starting point of making your first Training Scenario.
- In Project tree, right click the Scenes folder, and create a new Scene
- Give it a name
- Open this created scene by double-clicking on it
- Every new Scene comes with a number of objects set up for you:
- VR functionality prefab called
[PALEBLUE TRAINER] - Object containing Flow:
[FLOW] - You have a new scene ready for your content and logic!
Read next:What is Flow?