Highlights an object (or several objects) in the scene, so that it’s easier to spot. When highlighted, an object has a pulsating glow on the surface.
The node looks like this:
Inputs and outputs:
- Out: executed immediately. The object will continue to be highlighted after this node has finished execution.
- Break: stop highlighting the object.
Parameters:
- Highlight Duration: amount of seconds to highlight the object for. If 0, will highlight indefinitely until Break input is called.
Troubleshooting
If you are facing object flickering (z-fighting) during highlight
Highlighting works by duplicating the object behind-the-scenes. However, sometimes that creates a tiny coordinate offset that leads to z-fighting.
To prevent this from happening, ensure that your objects (and all of their parents) have their translation properties (position, rotation, scaling) defined with no more that 2 digits after decimal point.
In other words, if your object (or one of their parents) lists position X as 15.28347333 shorten it to 15.28 and that should fix the problem.