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Highlight Objects

Highlights an object (or several objects) in the scene, so that it’s easier to spot. When highlighted, an object has a pulsating glow on the surface.

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The node looks like this:

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Inputs and outputs:

  • Out: executed immediately. The object will continue to be highlighted after this node has finished execution.
  • Break: stop highlighting the object.

Parameters:

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  • Highlight Duration: amount of seconds to highlight the object for. If 0, will highlight indefinitely until Break input is called.

Troubleshooting

If you are facing object flickering (z-fighting) during highlight

Highlighting works by duplicating the object behind-the-scenes. However, sometimes that creates a tiny coordinate offset that leads to z-fighting.

To prevent this from happening, ensure that your objects (and all of their parents) have their translation properties (position, rotation, scaling) defined with no more that 2 digits after decimal point.

In other words, if your object (or one of their parents) lists position X as 15.28347333 shorten it to 15.28 and that should fix the problem.