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Lobby and Scene Selection

Lobby is the starting point to your application, and it looks like this:

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Lobby is there for the user to select a scene to start from. This Lobby allows the user to choose any of the three available scenes. You can choose to limit that.

Typically, you would also set transitions between scene, so once the user is done with scene 1, they get transferred to scene 2, without getting back to the Lobby. This is done using @scene fini

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When using Unity Editor, typically you start in a specific scene, and not in Lobby. You can see how Lobby works, while in the Editor. The easiest way is to start any of your scenes, and then go to Pause menu and choose Exit to Lobby.

You cannot edit this scene directly, however you can customize what scenes are are shown in the Lobby.

To do so, in Unity application menu, go to Edit → Project Settings → PaleBlue → Lobby.

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Lobby Visuals

Lobby is effectively a skybox (360° panorama image), with selectable tiles of available scenes on top.

We’ve provided some skyboxes for you, but you can customize that and use any other skybox of your choice.

Pick a Skybox using this:

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As you see, you can also change the ambience soundscape used in Lobby.

Scene Selection

You are able to specify the scenes, their order, and each scene presentation.

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  1. Use ➕ and ➖ buttons on the right to add and remove scenes
  2. Edit Title and Description texts for each scene
  3. Specify which scene to use by pointing to Scene file for each item
  4. Also, set Image for each scene to display a preview. You have to make an image for each scene to be shown here.
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Note that the Images that you make for scene previews must be square (have 1x1 aspect ratio), and not rectangular.

When changing the scenes, all of the selected scenes are automatically added to the Build Settings of Unity. Can be a good idea to check them and remove any scenes that are no longer needed. You can do so by going to File → Build Settings.

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This is how the end result should sort of look like. Note that the Lobby scene must always be the first on the list.